AI Insights · Timothy · July 2022
Top Down Games Performance on iOS in Chile: Q2 2022
In the second quarter of 2022, top down games on iOS in Chile showed varied performance trends in terms of downloads, revenue, and active users. Key insights from Sensor Tower data reveal the market dynamics.
In the second quarter of 2022, the top five top down games on iOS in Chile exhibited varied trends in downloads, revenue, and active users. Here’s a closer look at the performance of these popular games based on Sensor Tower data.
Clash Royale experienced fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $38K in the first week of April, but saw a general decline towards the end of June, reaching around $11K. Downloads showed a downward trend from 6.9K at the end of March to around 3.1K by late June. Active users also saw a decline, from about 239K in late March to roughly 196K by the end of the quarter.
Brawl Stars had a more stable performance with revenue peaking at around $16.8K in early May, but ending the quarter at approximately $4.4K. Downloads remained relatively steady, fluctuating between 2.3K and 2K throughout the quarter. Active users showed an upward trend, starting at 58.6K in late March and ending at around 67.2K by the end of June.
Candy Crush Soda Saga maintained consistent revenue, averaging around $6.7K weekly, with slight variations. Downloads remained stable, ranging between 660 and 946 throughout the quarter. Active users hovered around 16.7K, with minor fluctuations, peaking at 18.1K in late April.
Diablo Immortal, which launched in early June, saw strong initial performance with downloads peaking at 19.8K in its launch week. Revenue reached its highest at around $16.1K in the first week of June, before declining to approximately $11.3K by the end of the month. Active users also saw a decline from 18.7K in the first week of June to about 10.4K by the end of the quarter.
Toy Blast showed steady revenue, peaking at around $4.1K in mid-May and ending the quarter at approximately $2.8K. Downloads increased significantly from 18 in late March to 283 by the end of June. Active users grew from about 5.5K to 5.8K over the quarter, with a peak of 6.8K in mid-May.
These insights highlight the dynamic nature of the top down games market on iOS in Chile. For more detailed data and further insights, visit Sensor Tower.